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    Introduction to Object-Oriented JavaScript

    Object-oriented to the core, JavaScript features powerful, flexible OOP capabilities. This article starts with an introduction to object-oriented programming, then reviews the JavaScript object model, and finally demonstrates concepts of object-oriented programming in JavaScript.

    JavaScript review

    If you don't feel confident about JavaScript concepts such as variables, types, functions, and scope, you can read about those topics in A re-introduction to JavaScript. You can also consult the JavaScript Guide.

    Object-oriented programming

    Object-oriented programming (OOP) is a programming paradigm that uses abstraction to create models based on the real world. OOP uses several techniques from previously established paradigms, including modularity, polymorphism, and encapsulation. Today, many popular programming languages (such as Java, JavaScript, C#, C++, Python, PHP, Ruby and Objective-C) support OOP.

    OOP envisions software as a collection of cooperating objects rather than a collection of functions or simply a list of commands (as is the traditional view). In OOP, each object can receive messages, process data, and send messages to other objects. Each object can be viewed as an independent little machine with a distinct role or responsibility.

    OOP promotes greater flexibility and maintainability in programming, and is widely popular in large-scale software engineering. Because OOP strongly emphasizes modularity, object-oriented code is simpler to develop and easier to understand later on. Object-oriented code promotes more direct analysis, coding, and understanding of complex situations and procedures than less modular programming methods.1

    Terminology

    Namespace
    A container which lets developers bundle all functionality under a unique, application-specific name.
    Class
    Defines the object's characteristics. A class is a template definition of an object's properties and methods.
    Object
    An instance of a class.
    Property
    An object characteristic, such as color.
    Method
    An object capability, such as walk. It is a subroutine or function associated with a class.
    Constructor
    A method called at the moment an object is instantiated. It usually has the same name as the class containing it.
    Inheritance
    A class can inherit characteristics from another class.
    Encapsulation
    A method of bundling the data and methods that use the data.
    Abstraction
    The conjunction of an object's complex inheritance, methods, and properties must adequately reflect a reality model.
    Polymorphism
    Poly means "many" and morphism means "forms". Different classes might define the same method or property.

    For a more extensive description of object-oriented programming, see Object-oriented programming at Wikipedia.

    Prototype-based programming

    Prototype-based programming is an OOP model that doesn't use classes, but rather accomplishes behavior reuse (equivalent to inheritance in class-based languages) by decorating (or expanding upon) existing prototype objects. (Also called classless, prototype-oriented, or instance-based programming.)

    The original (and most canonical) example of a prototype-based language is Self developed by David Ungar and Randall Smith. However, the class-less programming style grows increasingly popular lately, and has been adopted for programming languages such as JavaScript, Cecil, NewtonScript, Io, MOO, REBOL, Kevo, Squeak (when using the Viewer framework to manipulate Morphic components), and several others.1

    JavaScript object oriented programming

    Namespace

    A namespace is a container which allows developers to bundle up functionality under a unique, application-specific name. In JavaScript a namespace is just another object containing methods, properties, and objects.

    Note: It's important to note that in JavaScript, there's no language-level difference between regular objects and namespaces. This differs from many other object-oriented languages, and can be a point of confusion for new JavaScript programmers.

    The idea behind creating a namespace in JavaScript is simple: create one global object, and all variables, methods, and functions become properties of that object. Use of namespaces also reduces the chance of name conflicts in an application, since each application's objects are properties of an application-defined global object.

    Let's create a global object called MYAPP:

    // global namespace
    var MYAPP = MYAPP || {};

    In the above code sample, we first checked whether MYAPP is already defined (either in same file or in another file). If yes, then use the existing MYAPP global object, otherwise create an empty object called MYAPP which will encapsulate methods, functions, variables, and objects.

    We can also create sub-namespaces:

    // sub namespace
    MYAPP.event = {};

    The following is code syntax for creating a namespace and adding variables, functions, and a method:

    // Create container called MYAPP.commonMethod for common method and properties
    MYAPP.commonMethod = {
      regExForName: "", // define regex for name validation
      regExForPhone: "", // define regex for phone no validation
      validateName: function(name){
        // Do something with name, you can access regExForName variable
        // using "this.regExForName"
      },
     
      validatePhoneNo: function(phoneNo){
        // do something with phone number
      }
    }
    
    // Object together with the method declarations
    MYAPP.event = {
        addListener: function(el, type, fn) {
        // code stuff
        },
        removeListener: function(el, type, fn) {
        // code stuff
        },
        getEvent: function(e) {
        // code stuff
        }
      
        // Can add another method and properties
    }
    
    // Syntax for Using addListener method:
    MYAPP.event.addListener("yourel", "type", callback);

    Standard built-in objects

    JavaScript has several objects included in its core, for example, there are objects like Math, Object, Array, and String. The example below shows how to use the Math object to get a random number by using its random() method.

    console.log(Math.random());
    
    Note: This and all further examples presume a function named console.log() is defined globally. The console.log() function is not actually a part of JavaScript itself, but many browsers implement it to aid in debugging.

    See JavaScript Reference: Standard built-in objects for a list of the core objects in JavaScript.

    Every object in JavaScript is an instance of the object Object and therefore inherits all its properties and methods.

    Custom objects

    The class

    JavaScript is a prototype-based language and contains no class statement, such as is found in C++ or Java. This is sometimes confusing for programmers accustomed to languages with a class statement. Instead, JavaScript uses functions as classes. Defining a class is as easy as defining a function. In the example below we define a new class called Person.

    var Person = function () {};
    

    The object (class instance)

    To create a new instance of an object obj we use the statement new obj, assigning the result (which is of type obj) to a variable to access it later.

    In the example above we define a class named Person. In the example below we create two instances (person1 and person2).

    var person1 = new Person();
    var person2 = new Person();
    
    Note: Please see Object.create() for a new, additional, instantiation method that creates an uninitialized instance.

    The constructor

    The constructor is called at the moment of instantiation (the moment when the object instance is created). The constructor is a method of the class. In JavaScript the function serves as the constructor of the object, therefore there is no need to explicitly define a constructor method. Every action declared in the class gets executed at the time of instantiation.

    The constructor is used to set the object's properties or to call methods to prepare the object for use. Adding class methods and their definitions occurs using a different syntax described later in this article.

    In the example below, the constructor of the class Person logs a message when a Person is instantiated.

    var Person = function () {
      console.log('instance created');
    };
    
    var person1 = new Person();
    var person2 = new Person();
    

    The property (object attribute)

    Properties are variables contained in the class; every instance of the object has those properties. Properties are set in the constructor (function) of the class so that they are created on each instance.

    The keyword this, which refers to the current object, lets you work with properties from within the class. Accessing (reading or writing) a property outside of the class is done with the syntax: InstanceName.Property, just like in C++, Java, and several other languages. (Inside the class the syntax this.Property is used to get or set the property's value.)

    In the example below, we define the firstName property for the Person class at instantiation:

    var Person = function (firstName) {
      this.firstName = firstName;
      console.log('Person instantiated');
    };
    
    var person1 = new Person('Alice');
    var person2 = new Person('Bob');
    
    // Show the firstName properties of the objects
    console.log('person1 is ' + person1.firstName); // logs "person1 is Alice"
    console.log('person2 is ' + person2.firstName); // logs "person2 is Bob"
    

    The methods

    Methods are functions (and defined like functions), but otherwise follow the same logic as properties. Calling a method is similar to accessing a property, but you add () at the end of the method name, possibly with arguments. To define a method, assign a function to a named property of the class's prototype property. Later, you can call the method on the object by the same name as you assigned the function to.

    In the example below, we define and use the method sayHello() for the Person class.

    var Person = function (firstName) {
      this.firstName = firstName;
    };
    
    Person.prototype.sayHello = function() {
      console.log("Hello, I'm " + this.firstName);
    };
    
    var person1 = new Person("Alice");
    var person2 = new Person("Bob");
    
    // call the Person sayHello method.
    person1.sayHello(); // logs "Hello, I'm Alice"
    person2.sayHello(); // logs "Hello, I'm Bob"
    

    In JavaScript methods are regular function objects bound to an object as a property, which means you can invoke methods "out of the context". Consider the following example code:

    var Person = function (firstName) {
      this.firstName = firstName;
    };
    
    Person.prototype.sayHello = function() {
      console.log("Hello, I'm " + this.firstName);
    };
    
    var person1 = new Person("Alice");
    var person2 = new Person("Bob");
    var helloFunction = person1.sayHello;
    
    // logs "Hello, I'm Alice"
    person1.sayHello();
    
    // logs "Hello, I'm Bob"
    person2.sayHello();
    
    // logs "Hello, I'm undefined" (or fails
    // with a TypeError in strict mode)
    helloFunction();                                    
    
    // logs true
    console.log(helloFunction === person1.sayHello);
    
    // logs true
    console.log(helloFunction === Person.prototype.sayHello);
    
    // logs "Hello, I'm Alice"
    helloFunction.call(person1);

    As that example shows, all of the references we have to the sayHello function— the one on person1, on Person.prototype, in the helloFunction variable, etc.— refer to the same function. The value of this during a call to the function depends on how we call it. Most commonly, when we call this in an expression where we got the function from an object property— person1.sayHello()this is set to the object we got the function from (person1), which is why person1.sayHello() uses the name "Alice" and person2.sayHello() uses the name "Bob". But if we call it other ways, this is set differently: calling this from a variable— helloFunction()— sets this to the global object (window, on browsers). Since that object (probably) doesn't have a firstName property, we end up with "Hello, I'm undefined". (That's in loose mode code; it would be different [an error] in strict mode, but to avoid confusion we won't go into detail here.) Or we can set this explicitly using Function#call (or Function#apply), as shown at the end of the example.

    Note: See more about this on Function#call and Function#apply

    Inheritance

    Inheritance is a way to create a class as a specialized version of one or more classes (JavaScript only supports single inheritance). The specialized class is commonly called the child, and the other class is commonly called the parent. In JavaScript you do this by assigning an instance of the parent class to the child class, and then specializing it. In modern browsers you can also use Object.create to implement inheritance.

    Note: JavaScript does not detect the child class prototype.constructor (see Object.prototype), so we must state that manually. See the question "Why is it necessary to set the prototype constructor?" on Stackoverflow.

    In the example below, we define the class Student as a child class of Person. Then we redefine the sayHello() method and add the sayGoodBye() method.

    // Define the Person constructor
    var Person = function(firstName) {
      this.firstName = firstName;
    };
    
    // Add a couple of methods to Person.prototype
    Person.prototype.walk = function(){
      console.log("I am walking!");
    };
    
    Person.prototype.sayHello = function(){
      console.log("Hello, I'm " + this.firstName);
    };
    
    // Define the Student constructor
    function Student(firstName, subject) {
      // Call the parent constructor, making sure (using Function#call)
      // that "this" is set correctly during the call
      Person.call(this, firstName);
    
      // Initialize our Student-specific properties
      this.subject = subject;
    };
    
    // Create a Student.prototype object that inherits from Person.prototype.
    // Note: A common error here is to use "new Person()" to create the
    // Student.prototype. That's incorrect for several reasons, not least 
    // that we don't have anything to give Person for the "firstName" 
    // argument. The correct place to call Person is above, where we call 
    // it from Student.
    Student.prototype = Object.create(Person.prototype); // See note below
    
    // Set the "constructor" property to refer to Student
    Student.prototype.constructor = Student;
    
    // Replace the "sayHello" method
    Student.prototype.sayHello = function(){
      console.log("Hello, I'm " + this.firstName + ". I'm studying "
                  + this.subject + ".");
    };
    
    // Add a "sayGoodBye" method
    Student.prototype.sayGoodBye = function(){
      console.log("Goodbye!");
    };
    
    // Example usage:
    var student1 = new Student("Janet", "Applied Physics");
    student1.sayHello();   // "Hello, I'm Janet. I'm studying Applied Physics."
    student1.walk();       // "I am walking!"
    student1.sayGoodBye(); // "Goodbye!"
    
    // Check that instanceof works correctly
    console.log(student1 instanceof Person);  // true 
    console.log(student1 instanceof Student); // true
    

    Regarding the Student.prototype = Object.create(Person.prototype); line: On older JavaScript engines without Object.create, one can either use a "polyfill" (aka "shim", see the linked article), or one can use a function that achieves the same result, such as:

    function createObject(proto) {
        function ctor() { }
        ctor.prototype = proto;
        return new ctor();
    }
    
    // Usage:
    Student.prototype = createObject(Person.prototype);
    
    Note: See Object.create for more on what it does, and a shim for older engines.

    Making sure that this points to the right thing regardless of how the object is instantiated can be difficult. However, there is a simple idiom to make this easier.

    var Person = function(firstName) {
      if (this instanceof Person) {
        this.firstName = firstName;
      } else {
        return new Person(firstName);
      }
    }
    

    Encapsulation

    In the previous example, Student does not need to know how the Person class's walk() method is implemented, but still can use that method; the Student class doesn't need to explicitly define that method unless we want to change it. This is called encapsulation, by which every class packages data and methods into a single unit.

    Information hiding is a common feature in other languages often as private and protected methods/properties. Even though you could simulate something like this on JavaScript, this is not a requirement to do Object Oriented programming.2

    Abstraction

    Abstraction is a mechanism that allows you to model the current part of the working problem, either by inheritance (specialization) or composition. JavaScript achieves specialization by inheritance, and composition by letting class instances be the values of other objects' attributes.

    The JavaScript Function class inherits from the Object class (this demonstrates specialization of the model) and the Function.prototype property is an instance of Object (this demonstrates composition).

    var foo = function () {};
    
    // logs "foo is a Function: true"
    console.log('foo is a Function: ' + (foo instanceof Function));
    
    // logs "foo.prototype is an Object: true"
    console.log('foo.prototype is an Object: ' + (foo.prototype instanceof Object));

    Polymorphism

    Just as all methods and properties are defined inside the prototype property, different classes can define methods with the same name; methods are scoped to the class in which they're defined, unless the two classes hold a parent-child relation (i.e. one inherits from the other in a chain of inheritance).

    Notes

    These are not the only ways you can implement object-oriented programming in JavaScript, which is very flexible in this regard. Likewise, the techniques shown here do not use any language hacks, nor do they mimic other languages' object theory implementations.

    There are other techniques that make even more advanced object-oriented programming in JavaScript, but those are beyond the scope of this introductory article.

    References

    1. Wikipedia. "Object-oriented programming"
    2. Wikipedia. "Encapsulation (object-oriented programming)"
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